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	<title>Martyn Jones</title>
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	<description>Agile UX &#38; Product Management for Games, Social &#38; Education.</description>
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		<title>Making a Play for Core, Mobile &amp; Social Gaming</title>
		<link>http://www.martynjones.co.uk/site/2012/06/making-a-play-for-core-mobile-social-gaming/</link>
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		<pubDate>Mon, 04 Jun 2012 11:05:29 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://www.martynjones.co.uk/site/?p=581</guid>
		<description><![CDATA[This week, E3 will see the usual behemoths (Microsoft, Sony &#038; Nintendo) struggle not just with each other, but with their own identities and with some new pretenders in an event that will focus media attention on recent shifts and highlight possible new directions for the gaming industry. Casual and Social gaming snuck in at [...]]]></description>
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		<title>The Words that could Unlock your Child</title>
		<link>http://www.martynjones.co.uk/site/2011/04/the-words-that-could-unlock-your-child/</link>
		<comments>http://www.martynjones.co.uk/site/2011/04/the-words-that-could-unlock-your-child/#comments</comments>
		<pubDate>Mon, 25 Apr 2011 07:25:32 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Pedagogy]]></category>

		<guid isPermaLink="false">http://www.martynjones.co.uk/site/?p=547</guid>
		<description><![CDATA[Matthew Syed (author of Bounce: The Myth of Talent and the Power of Practice) provides a concise article on the BBC website about “The words that could unlock your child”. Recent research shows that we all learn at roughly the same rate, but that high achievers spend more time practicing and studying. Genes do play [...]]]></description>
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		<title>Game Mechanics and Dialogue</title>
		<link>http://www.martynjones.co.uk/site/2011/04/game-mechanics-and-dialogue/</link>
		<comments>http://www.martynjones.co.uk/site/2011/04/game-mechanics-and-dialogue/#comments</comments>
		<pubDate>Sun, 17 Apr 2011 12:22:05 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://www.martynjones.co.uk/site/?p=542</guid>
		<description><![CDATA[Gamasutra has a hat-trick of articles from UCSC&#8217;s recent Inventing the Future of Play symposium. In, “The Listening Player”, Emily Short (interactive fiction writer who made a large contribution to Graham Nelson&#8217;s radical new interactive fiction development system, Inform 7) talks about building game-play mechanics out of listening to dialogue. Drawing the user into passive [...]]]></description>
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		<title>Boys Building Games for Girls</title>
		<link>http://www.martynjones.co.uk/site/2011/04/boys-building-games-for-girls/</link>
		<comments>http://www.martynjones.co.uk/site/2011/04/boys-building-games-for-girls/#comments</comments>
		<pubDate>Sat, 09 Apr 2011 19:54:57 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Interaction Design]]></category>

		<guid isPermaLink="false">http://www.martynjones.co.uk/site/?p=535</guid>
		<description><![CDATA[IGN ran an article recently, “Girl Games and the Boys Who Make Them: Why men still dominate the video game business, and what it&#8217;s costing us.” The article addresses the issue of the growing number of female gamers, but the lack of female game makers. Paul Gouge, President of Playdemic uses the term “binary satisfaction” [...]]]></description>
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		<title>Microsoft&#8217;s Vision for the Future of Windows Live Games</title>
		<link>http://www.martynjones.co.uk/site/2011/03/microsofts-vision-for-the-future-of-windows-live-games/</link>
		<comments>http://www.martynjones.co.uk/site/2011/03/microsofts-vision-for-the-future-of-windows-live-games/#comments</comments>
		<pubDate>Sun, 20 Mar 2011 18:35:54 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Interaction Design]]></category>

		<guid isPermaLink="false">http://www.martynjones.co.uk/site/?p=525</guid>
		<description><![CDATA[Microsoft showed just how far they are behind with this stunning leaked video of the &#8216;future&#8217;. Social: My friends and I connect and share social experiences across social networks. Our gaming experiences are not limited to a single platform or property, but extend exclusively across the Internet. Identity: My Avatar is my online identity. It [...]]]></description>
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		<title>Elder Scrolls V: Skyrim&#8217;s GUI</title>
		<link>http://www.martynjones.co.uk/site/2011/02/elder-scrolls-v-skyrims-gui/</link>
		<comments>http://www.martynjones.co.uk/site/2011/02/elder-scrolls-v-skyrims-gui/#comments</comments>
		<pubDate>Sun, 20 Feb 2011 20:13:18 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Interaction Design]]></category>

		<guid isPermaLink="false">http://www.martynjones.co.uk/site/?p=529</guid>
		<description><![CDATA[A recent article at Game Informer outlines some GUI improvements for Skyrim over Obllivion. As well as helping all users build mental models more quickly, the new concept seems particularly accessible for console users. There&#8217;s a central, easy access menu with 4 options: Inventory: managing quest items, armour, weapons &#038; equipment Magic: managing magical items [...]]]></description>
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		<title>London Textile Museum &#8211; Sue Timney</title>
		<link>http://www.martynjones.co.uk/site/2011/02/london-textile-museum-sue-timney/</link>
		<comments>http://www.martynjones.co.uk/site/2011/02/london-textile-museum-sue-timney/#comments</comments>
		<pubDate>Sun, 20 Feb 2011 12:35:34 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Photography]]></category>

		<guid isPermaLink="false">http://www.martynjones.co.uk/site/?p=501</guid>
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		<title>All Aboard the Good Ship Adobe</title>
		<link>http://www.martynjones.co.uk/site/2010/10/all-aboard-the-good-ship-adobe/</link>
		<comments>http://www.martynjones.co.uk/site/2010/10/all-aboard-the-good-ship-adobe/#comments</comments>
		<pubDate>Fri, 08 Oct 2010 22:18:48 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[ActionScript]]></category>
		<category><![CDATA[RIA]]></category>

		<guid isPermaLink="false">http://www.martynjones.co.uk/site/?p=466</guid>
		<description><![CDATA[After a disappointing show from Adobe at Flash on the Beach, it was welcoming to see a run of good news for the future of the Flash platform. The positives ranged from increased business opportunities, and flagging competitors through to promising future tech announcements to get excited about. September 9th: Apple relax licensing agreement Apple [...]]]></description>
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		<title>Sakamoto Software</title>
		<link>http://www.martynjones.co.uk/site/2010/04/sakamoto-software/</link>
		<comments>http://www.martynjones.co.uk/site/2010/04/sakamoto-software/#comments</comments>
		<pubDate>Wed, 07 Apr 2010 22:31:30 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[ActionScript]]></category>
		<category><![CDATA[RIA]]></category>

		<guid isPermaLink="false">http://www.martynjones.co.uk/?p=423</guid>
		<description><![CDATA[Small ActionScript project to visualize a countdown timer.]]></description>
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		<title>Digital Rose</title>
		<link>http://www.martynjones.co.uk/site/2010/02/processing-1-recursive-valentines-rose/</link>
		<comments>http://www.martynjones.co.uk/site/2010/02/processing-1-recursive-valentines-rose/#comments</comments>
		<pubDate>Sun, 14 Feb 2010 02:36:00 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Processing]]></category>

		<guid isPermaLink="false">http://www.martynjones.co.uk/?p=384</guid>
		<description><![CDATA[A little Java Processing program which recursively takes random midpoints of a box, then draws a quadrilateral from those resulting midpoints.]]></description>
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